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Tick: Revision history

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10 September 2025

8 September 2025

  • curprev 22:4222:42, 8 September 2025 Jimmy talk contribs 956 bytes +332 No edit summary
  • curprev 22:1122:11, 8 September 2025 Jimmy talk contribs 624 bytes +624 Created page with "{{stub}} A '''tick''' refers to one step of the game's logic simulation. Most components take one tick to update the state of their output after their input changes state. Thus, on some ticks, the state of a component's outputs will be "wrong" compared to the state of its inputs. File:And gate activation delay.png|thumb|A demonstration of two AND gates being activated. The top AND gate has both its inputs active, but its output is not yet active becaus..."