Tick: Difference between revisions
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Created page with "{{stub}} A '''tick''' refers to one step of the game's logic simulation. Most components take one tick to update the state of their output after their input changes state. Thus, on some ticks, the state of a component's outputs will be "wrong" compared to the state of its inputs. File:And gate activation delay.png|thumb|A demonstration of two AND gates being activated. The top AND gate has both its inputs active, but its output is not yet active becaus..." |
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Revision as of 22:11, 8 September 2025
A tick refers to one step of the game's logic simulation.
Most components take one tick to update the state of their output after their input changes state. Thus, on some ticks, the state of a component's outputs will be "wrong" compared to the state of its inputs.
