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| title      = Panel Display
| title      = Panel Display
| id          = MHG.PanelDisplay
| id          = MHG.PanelDisplay
| image      = [[File:Panel_Display_thumbnail_render.png|200px]]
| caption    = A 1x1 Panel Display with 1 input
| caption    = A 1x1 Panel Display with 1 input
| io.minInputs        = 1
| io.minInputs        = 1
| io.maxInputs        = 9
| io.maxInputs        = 9
| io.outputs          = 0
| io.outputs          = 0
}}
|io.propagationDelay=0}}


The '''Panel Display''' is one of five components that can only be placed through [[Circuit_Board|circuit boards]]. The Panel Display is generally used analogously to the [[Display]] component, but due to the fact its input peg is on the other side of a [[circuit board]], it is often used to hide internal wiring in displays.
The '''Panel Display''' is a [[component]] used for displaying visual information. It is similar to the [[Display]], but instead of being placed standing up, it's placed through a [[Circuit Board]]. This allows for easily building flush screens, or for hiding the circuitry that is wired up to the component.


The Panel Display is about <math>2 \frac{1}{6}</math>tiles long, 1 tile in width, and 1 tile in height (65cm by 30cm by 30cm, see [[Measurements|in-game measurements]]).<!-- TODO: create and link an in-game measurements article -->
The Panel Display is about <math>2 \frac{1}{6}</math> tiles long, 1 tile in width, and 1 tile in height (65cm × 30cm × 30cm. See [[measurements]]).


== Behaviour ==
== Behavior ==
When a Panel Display is configured to have a single input, the color of its display is blank when its input is '''off''', and colored when its input is '''on'''.


When a Panel Display is configured to have multiple inputs, the color of its display is blank when all inputs are '''off''', and a color determined by its [[palette]] when any of its inputs are '''on'''. The inputs are read as a binary number, where the shortest input peg is the least significant bit, and the longest input peg is the most significant, this number then corresponds to the index in its specified [[Palette|color palette]].
A Panel Display changes color depending on the state of its inputs. The color it chooses depends on its [[Display Configuration]], which can be set in the Edit Menu.


== Timing ==
The Panel Display changes color on the same frame the input (or inputs) change state.
The Panel Display changes color on the same frame the input (or inputs) change state.


== Configurability ==
== Configurability ==
The Panel Display can be configured in two ways:


* Its amount of input pegs can be changed via a 'Input Count' slider, which ranges from 1 to 3 at its default size, and a maximum of 9 if resized. The default amount of input pegs is 1.
The Panel Display has a default size of 1x1 [[Measurements|tiles]], but can be [[Resizing|resized]] up to 12x12.
* Its [[Palette|color palette]] can be specified from the list of palettes in that world. Note that you can add or change palettes by clicking the 'Edit Configurations' button.


== Resizability ==
The Panel Display can be [[Editing|edited]] to increase its input count from the default of 1. The maximum input count depends on its size. A 1x1 Panel Display can have up to 3 inputs, but if resized, it can have up to 9.
The Panel Display can be resized from a default 1 by 1 size, to 12 by 12.


If the Panel Display is at least 2 by 2 in size, its input pegs can be increased from a maximum of 3 to a maximum of 9.
In the same menu, you can select the [[Display Configuration]] for this display to use. You can also access the menu for editing, adding, and deleting display configurations.
 
== Placement ==
 
The Panel Display can only be placed in the center of a [[Circuit Board]] square.


== Trivia ==
== Trivia ==
Unlike its counterpart, the [[Display]], the Panel Display can have up to 9 input pegs when resized from its default size, whereas the [[Display]] can only have up to 4 input pegs.
 
* Unlike its counterpart the [[Display]], the Panel Display can have up to 9 input pegs when resized from its default size, whereas the [[Display]] can only have up to 4 input pegs.
* The Panel Display is one of six components that can only be placed through a Circuit Board. The others are the [[Panel Button]], [[Panel Key]], [[Panel Switch]], [[Through Peg]], and the two hidden components [[Through Socket]] and [[Chubby Through Socket]].
 
{{Navbox components}}
 
[[Category:Vanilla components]]
[[Category:Output components]]

Latest revision as of 04:54, 9 September 2025

Panel Display

A 1x1 Panel Display with 1 input
Component info
Internal ID MHG.PanelDisplay
Configurable No
Input and output
Input count Adjustable from 1 to 9
Output count 0
Propagation delay 0 ticks

The Panel Display is a component used for displaying visual information. It is similar to the Display, but instead of being placed standing up, it's placed through a Circuit Board. This allows for easily building flush screens, or for hiding the circuitry that is wired up to the component.

The Panel Display is about 216 tiles long, 1 tile in width, and 1 tile in height (65cm × 30cm × 30cm. See measurements).

Behavior

A Panel Display changes color depending on the state of its inputs. The color it chooses depends on its Display Configuration, which can be set in the Edit Menu.

The Panel Display changes color on the same frame the input (or inputs) change state.

Configurability

The Panel Display has a default size of 1x1 tiles, but can be resized up to 12x12.

The Panel Display can be edited to increase its input count from the default of 1. The maximum input count depends on its size. A 1x1 Panel Display can have up to 3 inputs, but if resized, it can have up to 9.

In the same menu, you can select the Display Configuration for this display to use. You can also access the menu for editing, adding, and deleting display configurations.

Placement

The Panel Display can only be placed in the center of a Circuit Board square.

Trivia