Tick
A tick refers to one step of the game's logic simulation.
Most components take one tick to update the state of their output after their input changes state. Thus, on some ticks, the state of a component's outputs will be "wrong" compared to the state of its inputs.
TODO: Add more general information about timing


Simulation Speed
While every components state is calculated and updated at each tick, the number of ticks that occur in a second can be adjusted from as low as 1 tick per second (tps) all the way up to 10,000 tps.
Adjustments can be made by opening up the simulation controls menu. By default, this is the f9
button.
Additionally, the simulation can be paused entirely, and stepped 1 tick at a time from the control menu. Useful for debugging circuits that don't behave like you'd expect.
You can also pause/resume the simulation or step the simulation using hotkeys on your keyboard.
By default, this is f10
to pause/resume the simulation, and shift+f10
to step the simulation when paused.