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13 October 2025
- 00:3900:39, 13 October 2025 Blotter File Format/v7 (hist | edit) [11,411 bytes] Felipe (talk | contribs) (Created page with "The Blotter File Format, successor to the format known as ".tung files", is a system for storing the components and wires of a Logic World world. It is used for both full world saves as well as partial worlds (the data structure used by Subassemblies), but there are slight differences between the two. = File types = * '''World files:''' ** Represent a full, playable world space ** May have zero or more root components at different positions/rotations in the world ** Us...") Tag: Visual edit
6 October 2025
- 06:3206:32, 6 October 2025 Programmable Logic Array (hist | edit) [413 bytes] N00basaurus (talk | contribs) (Created a rough outline for a Programmable Logic Array page) Tag: Visual edit
- 06:2406:24, 6 October 2025 Finite State Machine (hist | edit) [2,364 bytes] N00basaurus (talk | contribs) (Created a rough outline of a Finite State Machine page) Tag: Visual edit
- 05:5905:59, 6 October 2025 Edge Detection (hist | edit) [2,125 bytes] N00basaurus (talk | contribs) (Added Edge Detection page) Tag: Visual edit
- 05:4705:47, 6 October 2025 Control Unit (hist | edit) [2,892 bytes] N00basaurus (talk | contribs) (Created a rough outline for a Control Unit page) Tag: Visual edit