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14 September 2025

12 September 2025

10 September 2025

9 September 2025

  • 18:4918:49, 9 September 2025 Vanilla (hist | edit) [112 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} '''Vanilla''' refers to the base game content that is part of Logic World without installing any mods.")
  • 16:1116:11, 9 September 2025 Decoder (hist | edit) [2,785 bytes] DjSapsan (talk | contribs) (First iteration of the decoder page)
  • 05:0005:00, 9 September 2025 Flipping (hist | edit) [99 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} '''Flipping''' is a building mechanic that lets you flip a component upside-down.")
  • 04:5304:53, 9 September 2025 Editing (hist | edit) [121 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} '''Editing''' is a building mechanic that lets you open a menu to change the properties of a component.")
  • 04:5204:52, 9 September 2025 Mouse Hat Games (hist | edit) [64 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} Mouse Hat Games is an international indie game studio.")
  • 04:5004:50, 9 September 2025 Clock (hist | edit) [93 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} A '''Clock''' is a circuit that changes its output state predictably over time.")
  • 04:4904:49, 9 September 2025 Resizing (hist | edit) [101 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} '''Resizing''' is a building mechanic that lets you change the size of a component.")
  • 04:4504:45, 9 September 2025 Panel Label (hist | edit) [806 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Panel Label | id = MHG.PanelLabel | caption = Panel Label | configurable = 1 }} The '''Panel Label''' is a variant of the Label that is shorter. It matches the height of panel input components like the Panel Button and Panel Switch, so it is often used to label the function of these input components. == Behavior == The Label displays text. == Configurability == The Panel Label can be Edit Component Menu|...")
  • 04:4204:42, 9 September 2025 Label (hist | edit) [772 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Label | id = MHG.Label | caption = Label | configurable = 1 }} The '''Label''' is a component that can be set to have some text on it. It is used for taking in-game notes and describing what parts of the circuit do, particularly to label inputs like Buttons and Switches. == Behavior == The Label displays text. == Configurability == The Label can be edited to change the...")
  • 04:3304:33, 9 September 2025 Flag (hist | edit) [1,093 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Flag | id = MHG.Flag | caption = A green Flag | configurable = 1 }} The '''Flag''' is a component used for decoration, as a teleportation waypoint, and occasionally as a structural element. == Behavior == The Flag's cloth flaps in the breeze. If a Player comes close to it, they can push the cloth around. Players can teleport to Flags where that's been enabled. Any component that can be placed on top o...")
  • 04:2404:24, 9 September 2025 Chair (hist | edit) [837 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Chair | id = MHG.Chair | caption = Chair | configurable = 1 | io.minInputs = 0 | io.maxInputs = 0 | io.outputs = 0 }} The '''Chair''' is a component that players can sit in. == Behavior == When sitting in a Chair, you cannot move, but you can look around. You cannot build, but you can interact with Buttons, Switches, Keys, and other Chairs. =...")
  • 04:0404:04, 9 September 2025 Mount (hist | edit) [791 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Mount | id = MHG.Mount | caption = Mount | configurable = 1 | io.minInputs = 0 | io.maxInputs = 0 | io.outputs = 0 }} The '''Mount''' is a structural component. == Behavior == The Mount has no special behavior except for being part of a larger structure. == Configurability == The Mount can be vertically resized. == Placement == Mounts can be placed on the lines betwe...")
  • 04:0104:01, 9 September 2025 Circuit Board (hist | edit) [722 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Circuit Board | id = MHG.CircuitBoard | caption = A gray circuit board | configurable = 1 | io.minInputs = 0 | io.maxInputs = 0 | io.outputs = 0 }} The '''Circuit Board''' is a structural component. == Behavior == The Circuit Board has no special behavior except for being part of a larger structure. == Configurability == The Circuit Board can be resized from 1x1 up to...")
  • 03:5803:58, 9 September 2025 Drum (hist | edit) [969 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Drum | id = MHG.Drum | caption = Drum | configurable = 1 | io.minInputs = 1 | io.maxInputs = 1 | io.outputs = 0 }} The '''Drum''' is a component that plays an unpitched sound when its input is {{on}}. It is similar to the Singer, but it cannot be tuned. == Behavior == When a Drum's input turns {{on}}, it will start playing a sound. When the input turns {{off}}, the sound will sto...")
  • 03:5703:57, 9 September 2025 Singer (hist | edit) [978 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Singer | id = MHG.Singer | caption = A Singer tuned to C4 | configurable = 1 | io.minInputs = 1 | io.maxInputs = 1 | io.outputs = 0 }} The '''Singer''' is a component that plays a pitched sound when its input is {{on}}. == Behavior == When a Singer's input turns {{on}}, it will start playing a sound. When the input turns {{off}}, the sound will stop playing. == Configurability == T...")
  • 03:5403:54, 9 September 2025 Display (hist | edit) [1,439 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Display | id = MHG.StandingDisplay | caption = A Display with one input | configurable = 1 | io.minInputs = 1 | io.maxInputs = 4 | io.outputs = 0 }} The '''Display''' is a component used for displaying visual information. == Behavior == A Display changes color depending on the state of its inputs. The color it chooses depends on its Display Configuration, which can be set in the Edit Menu....")
  • 03:3903:39, 9 September 2025 Panel Key (hist | edit) [669 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Panel Key | id = MHG.PanelKey | caption = Panel Key | configurable = 1 | io.minInputs = 0 | io.maxInputs = 0 | io.outputs = 1 }} The '''Panel Key''' is a variant of the Key that goes through the Circuit Board it's placed on. == Behavior == {{todo|describe behavior}} == Configurability == The Panel Key can be edited, with the same options as Keys....")
  • 03:3703:37, 9 September 2025 Key (hist | edit) [1,230 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Key | id = MHG.Key | caption = Key | configurable = 1 | io.minInputs = 0 | io.maxInputs = 0 | io.outputs = 1 }} The '''Key''' is a component used for accepting the player's input. Its state is synchronized to the state of a physical key on the player's keyboard, or another real life input like a mouse button, gamepad button, or MIDI input. == Behavior == The Key is configured with a certain re...")
  • 03:3003:30, 9 September 2025 Panel Switch (hist | edit) [690 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Panel Switch | id = MHG.PanelSwitch | caption = Panel Switch | configurable = 1 | io.minInputs = 0 | io.maxInputs = 0 | io.outputs = 1 }} The '''Panel Switch''' is a variant of the Switch that goes through the Circuit Board it's placed on. == Behavior == {{todo|describe behavior}} == Configurability == The Panel Switch can be edited to change the color o...")
  • 03:2803:28, 9 September 2025 Switch (hist | edit) [784 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Switch | id = MHG.Switch | caption = Switch | configurable = 1 | io.minInputs = 0 | io.maxInputs = 0 | io.outputs = 1 }} The '''Switch''' is a component used for accepting the player's input. It can be toggled by left-clicking on it. == Behavior == When the Switch is flipped to one side, its output will be {{on}}. When it's flipped to the other side, its output will be {{off}}. == Configurabi...")
  • 03:2503:25, 9 September 2025 Panel Button (hist | edit) [693 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Panel Button | id = MHG.PanelButton | caption = Panel Button | configurable = 1 | io.minInputs = 0 | io.maxInputs = 0 | io.outputs = 1 }} The '''Panel Button''' is a variant of the Button that goes through the Circuit Board it's placed on. == Behavior == {{todo|describe behavior}} == Configurability == The Panel Button can be resized. It can also be Edit Component Menu|edited...")
  • 03:2303:23, 9 September 2025 Button (hist | edit) [812 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Button | id = MHG.Button | caption = Button | configurable = 1 | io.minInputs = 0 | io.maxInputs = 0 | io.outputs = 1 }} The '''Button''' is a component used for accepting the player's input. It can be pressed by left-clicking on it. == Behavior == For as long as the player holds down left-click on the Button, its output will be {{on}}. When nobody is clicking on the Button, its output will be...")
  • 03:1803:18, 9 September 2025 Chubby Through Socket (hist | edit) [755 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Chubby Through Socket | id = MHG.ChubbyThroughSocket | caption = Chubby Through Socket | configurable = 0 | io.minInputs = 1 | io.maxInputs = 1 | io.outputs = 0 }} The '''Chubby Through Socket''' is a wider variant of the Through Socket, with a bigger conductive blue part. This component is normally hidden in the Selection Menu. It can't be accessed without modifying the game. {{t...")
  • 03:1603:16, 9 September 2025 Through Socket (hist | edit) [943 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} {{Infobox component | title = Through Socket | id = MHG.ThroughSocket | caption = Through Socket | configurable = 0 | io.minInputs = 1 | io.maxInputs = 1 | io.outputs = 0 }} The '''Through Socket''' is a variant of the Socket that goes through the Circuit Board it's placed on. Its input is on one side of the board, and its conductive blue part is on the other side. This component is normally hidden in the Se...")
  • 03:1103:11, 9 September 2025 Chubby Socket (hist | edit) [677 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Chubby Socket | id = MHG.ChubbySocket | caption = Chubby Socket | configurable = 0 | io.minInputs = 1 | io.maxInputs = 1 | io.outputs = 0 }} The '''Chubby SOcket''' is a wider variant of the Socket, with a bigger conductive blue part. == Behavior == {{todo|describe interactions between Chubby Sockets and Sockets, and how the wider area can be useful}} == Placement == The Chubby Socket can be...")
  • 03:0803:08, 9 September 2025 Circuit (hist | edit) [460 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} A '''circuit''' is a collection of multiple components and wires. There are many kinds of useful circuits, which this page will tell you about once it's been edited a bunch more.")
  • 03:0603:06, 9 September 2025 Socket (hist | edit) [1,187 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Socket | id = MHG.Socket | caption = Socket | configurable = 0 | io.minInputs = 1 | io.maxInputs = 1 | io.outputs = 0 }} The '''Socket''' is a component used for routing signals. It has an input on one side, and a conductive blue part on the other side. If the conductive blue part is touching the conductive blue part of another Socket, the two sockets will be able to transmit signals between the...")
  • 02:5702:57, 9 September 2025 Through Peg (hist | edit) [836 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Through Peg | id = MHG.ThroughPeg | caption = Through Peg | configurable = 0 | io.minInputs = 2 | io.maxInputs = 2 | io.outputs = 0 | io.propagationDelay = 0 }} The '''Through Peg''' is a component used for routing signals. The inputs on each side are linked as if connected by a wire, so signals travel through them instantly. They allow for easily routing signals between sides of a Circuit Boa...")
  • 02:5302:53, 9 September 2025 Peg (hist | edit) [845 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Peg | id = MHG.Peg | caption = Peg | configurable = 0 | io.minInputs = 1 | io.maxInputs = 1 | io.outputs = 0 }} The '''Peg''' is a component used to route signals. == Behavior == Pegs are just a single input. When connected to other components with wires, they pass on the signals they receive from connected outputs. == Placement == The Peg can be placed in the center of a Circuit Board s...")
  • 02:3902:39, 9 September 2025 Delayer (hist | edit) [1,485 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Delayer | id = MHG.Delayer | caption = Delayer set to 10 ticks of delay | configurable = 1 | io.minInputs = 1 | io.maxInputs = 1 | io.outputs = 1 }} The '''Delayer''' is a component used for digital logic. It propagates signals from its input to its output, similar to a Buffer, but the signal takes more time to propagate. The signal is ''delayed'', if you will. Delayers are useful for b...")
  • 02:3002:30, 9 September 2025 Component (hist | edit) [144 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} '''Components''' are the items used to build things in Logic World.")
  • 02:2602:26, 9 September 2025 Fast Buffer (hist | edit) [1,864 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Fast Buffer | id = MHG.Buffer | caption = Fast Buffer | configurable = 0 | io.minInputs = 2 | io.maxInputs = 2 | io.outputs = 0 | io.propagationDelay = 0 }} The '''Fast Buffer''' is a component used for digital logic. It has two inputs, with one higher up than the other. The lower input will be {{on}} if the upper input is {{on}}, but not vice-versa; in this way, the component "buffers" the...")
  • 02:0702:07, 9 September 2025 Buffer (hist | edit) [1,142 bytes] Jimmy (talk | contribs) (Created page with "{{Infobox component | title = Buffer | id = MHG.BufferWithOutput | caption = Buffer | configurable = 0 | io.minInputs = 1 | io.maxInputs = 1 | io.outputs = 1 | io.propagationDelay = 1 }} The '''Buffer''' is a component used for digital logic. It has one input and one output, and the output is updated to propagate the same state of the input. Buffers are useful for preventing back-propagation of signals, because signals c...")
  • 01:5701:57, 9 September 2025 Display Configuration (hist | edit) [424 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} '''Display Configurations''' are a set of colors that are used to customize Displays and Panel Displays. The inputs of a display are ordered. The state of all the inputs are read as a binary number, and this number corresponds to the index in the color list. In a Panel Display, the shortest input peg is the least significant bit, and the longest input peg is the most significant.")

8 September 2025

  • 22:1622:16, 8 September 2025 The Ultimate Nerd Game (hist | edit) [82 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} '''The Ultimate Nerd Game''' was the original prototype for Logic World.") Tag: Visual edit: Switched
  • 22:1122:11, 8 September 2025 Tick (hist | edit) [1,792 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} A '''tick''' refers to one step of the game's logic simulation. Most components take one tick to update the state of their output after their input changes state. Thus, on some ticks, the state of a component's outputs will be "wrong" compared to the state of its inputs. File:And gate activation delay.png|thumb|A demonstration of two AND gates being activated. The top AND gate has both its inputs active, but its output is not yet active becaus...")
  • 22:0122:01, 8 September 2025 Secret Settings (hist | edit) [237 bytes] Jimmy (talk | contribs) (Created page with "{{stub}} '''Secret Settings''' are settings that cannot be edited with the in-game settings menu. Instead, they can only be changed by editing a config file. Secret Settings allow niche or obscure things about the game to be configured.")

7 September 2025

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